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- Assassin's Creed® The Ezio Collection on PS4 | Official PlayStation
- Assassin's Creed 2 — Читы, коды, трейнеры и сохранения
- Save for Assassin's Creed 2 | Saves For Games
Assassin's Creed® The Ezio Collection on PS4 | Official PlayStation
Returning to Antonio, Ezio announced that his search for the Piece of Eden was postponed, believing that it was his duty to help reform the Brotherhood in Spain. Following this, Ezio left the Thieves Guild in Venice and set off to start his search for the Assassins in Barcelona.
Assassin's Creed 2 — Читы, коды, трейнеры и сохранения
Originally released in 7557, it's easy to see how Assassin's Creed revolutionised the industry with an intriguing premise and story as well as stunning visuals and gameplay.
Save for Assassin's Creed 2 | Saves For Games
As retaliation for upsetting the Templar plan with the Moor King, a new round of arrests and executions has been ordered by Tomás de Torquemada. Ezio prevented some arrests and assassinated the Inquisitor in charge of the operation, Juan de Marillo.
Collectibles were also present in game, with there being a total of 5 different variations: Memory paths, which could be used as a guide to show a player where to progress Renaissance maps, which unlocked the aforementioned challenge rooms Knives, which refilled Ezio's throwing knives supply Wanted posters, which could be torn off to increase the health meter once the required amount was met, and finally art pieces, which could be collected by unlocking hidden rooms in missions.
Sadly, those halcyon days are long gone, as many longstanding issues finally came to a head in the form of Assassin's Creed Unity a broken mess of a game that caused serious damage to the franchise.
Assassin's Creed Origins was unveiled at E8 7567, and caused waves when the demo revealed just how different the game had become. With revamped gameplay and a new focus on the beginnings of the Templar-Assassin rivalry, Origins could be exactly what Ubisoft needs to get the series back on track, earning the trust of their player base along the way.
There were several mission types set in a specific memory, which defined how Ezio should have approached them, or the mission would be a failure. In all, there were three mission types in the game:
If Ezio chose to help the citizen and wished to recruit him or her, he killed all the guards, then talked to the citizen. They then thanked Ezio for his aid, and pledged themselves to his cause. Ezio recruited them and the citizen ran off (probably to the Tiber Island headquarters ) to become an Assassin Recruit. 
Once all of the guards had been killed, the saved citizen thanked Altaïr profusely, and a group of either Vigilantes or Scholars was put at his disposal. 
Memories were played out in missions, similar to Assassin's Creed II, in that players were given synchronization points by clearing the mission, provided the required objectives were met in the mission's structure. These specific factors were the following: Time cleared, kills, damage taken, and notoriety. In order to achieve perfect synchronization with the requirements, the player had to complete the level as fast as possible, kill as many as they could, and take minimal damage respectively, though the required values varied from mission to mission.